Jessica Tams
杰西卡塔玛斯
Title: Managing Director
职位:执行董事
Company: Casual Games Association
公司:休闲游戏协会
As Managing Director of the Casual Games Association, Jessica Tams oversees quarterly Casual Connect Conferences around the world and publishes the Casual Connect Magazine, as well as research reports to over 20,000 industry professionals. The CGA acts as a meeting place for all facets of the casual games business through its sold-out conferences in locales like San Francisco, Amsterdam, and Kiev. Tams saw the worldwide growth of casual games across all platforms early on, having worked as vice president of product planning at FUN Technologies, a Liberty Media (LMCA) company, and helping to create Oberon Media's Seattle Studio. Tams entered the game industry as a software engineer developing PC and Xbox games like Dungeon Siege and Gabriel Knight III.
杰西卡塔玛斯是休闲游戏协会公司(Casual Games Association,简称CGA)的执行董事,负责监管每个季度在世界各地召开的休闲连接会议 (Casual Connect Conferences),并出版《休闲连接》杂志(Casual Connect ),以及面向2万多名专业人士的研究报告。休闲游戏协会时常在旧金山、阿姆斯特丹和基辅等地举办大受欢迎的行业会议,成为游戏业各路精英的会面之所。塔玛斯是跨平台休闲游戏在全球迅速发展的早期见证者之一,她曾经在自由媒体公司FUN Technologies担任产品规划业务副总裁,并帮助Oberon Media公司创建了西雅图工作室。塔玛斯当初以一位软件工程师的身份加入游戏业,开发过《地牢围攻》( Dungeon Siege)和《狩魔猎人3》(Gabriel Knight III)等电脑和Xbox游戏。
Kate Edwards
凯特爱德华兹
Title: Executive Director
职衔:执行董事
Company: International Game Developers Association
公司:国际游戏开发者协会
The International Game Developers Association (IGDA) is one of the leading global entities that unites game makers from every region through localized, national and global activities. Kate Edwards has spent 16 years in the game development industry, serving as Microsoft's geopolitical strategist from 1992 through 2005. She used her knowledge of the global games industry to identify geopolitical and cultural risks and opportunities for game franchises like Halo, Age of Empires, Fable, and Dance Central. She co-organized the Game Developer Conference's Localization Summit.
国际游戏开发者协会(International Game Developers Association,简称IGDA)是全球顶级的行业活动组织者之一,通过本地、全国性和全球性活动把来自各个地区的游戏开发商联合在一起。凯特爱德华兹已经在游戏开发业工作了16年,曾经在1992年至2005年担任微软公司(Microsoft)的地缘政治战略分析师。她运用自己对全球游戏业的深刻理解,为《光晕》(Halo)、《帝国时代》(Age of Empires)、《寓言》( Fable)和《舞蹈中心》(Dance Central)等游戏确认地缘政治及文化风险和增长机会。她还是游戏开发者大会之本地化峰会的主办方之一。
Kiki Wolfkill
琦琦沃尔夫基尔
Title: Executive Producer of Halo
职衔:《光晕》游戏执行制作人
Company: 343 Industries/Microsoft
公司:微软343行业
Kiki Wolfkill is an executive producer at Microsoft's 343 Industries game studio, which is responsible for theHalo entertainment franchise. In addition to developing Halo 4 and the upcoming Halo 5, Wolfkill has been responsible for the transmedia franchise that has spanned novels, comics, a web series, and an upcoming live-action series produced by Steven Spielberg. Wolfkill began her career as a motion graphics and cinematics artist. She previously served as director of art at Microsoft Studios, working with game developers on franchises like Forza Motorsport, Project Gotham Racing, Gears of War, and Mass Effect.
琦琦沃尔夫基尔是微软公司旗下343行业游戏工作室(343 Industries/Microsoft)的执行制作人,这家工作室负责开发《光晕》系列游戏。除了开发《光晕4》和即将上市的《光晕5》之外,沃尔夫基尔还负责跨媒体特许经营业务。这项业务目前已经横跨小说、漫画、网络剧,以及史蒂芬斯皮尔伯格制作的真人动作电视剧等领域。刚加入游戏行业时,沃尔夫基尔主要从事视频和动画设计。她曾担任微软工作室的艺术总监,与游戏开发商一起合作开发了《极限竞速》(Forza Motorsport)、《世界街头赛车》(Project Gotham Racing)、《战争机器》(Gears of War)和《质量效应》(Mass Effect)等热门游戏。
Amy Hennig
艾米亨尼格
Title: Creative Director
职衔:创意总监
Company: Naughty Dog
公司:顽皮狗
Naughty Dog has been pushing the envelope when it comes to cinematic interactive entertainment since the first Uncharted game took the game industry by storm. With each sequel, as well as the new The Last of Us, Amy Hennig has overseen everything from the performance-captured actors that bring the virtual characters to life to the rich and addictive gameplay. Hennig is a big reason that Sony has a steady stream of must-have exclusives for PlayStation from Naughty Dog. Before joining the Santa Monica-based studio in 2003, she worked at Crystal Dynamics on the Soul Reaver and Legacy of Kain titles.
自第一部《神秘海域》(Uncharted)游戏征服游戏业以来,顽皮狗(Naughty Dog)就一直在挑战互动娱乐游戏的极限。在每部续集和新游戏《最后生还者》(The Last of Us)的开发过程中,从捕捉性能,让虚拟角色栩栩如生的技术人员到丰富且令人上瘾的游戏体验,艾米亨尼格负责监管一切事务。索尼旗下的顽皮狗工作室之所以能够为PlayStation源源不断地提供玩家必备的独家游戏,艾米亨尼格绝对功不可没。她在2003年加入这家位于圣莫尼卡的工作室之前曾经在水晶动力公司(Crystal Dynamics )参与过《灵魂掠夺者》( Soul Reaver)和《凯恩的遗产》( Legacy of Kain)等游戏的开发工作。
Lucy Bradshaw
露西布拉德肖
Title: SVP, Maxis
职衔: Maxis公司高级副总裁
Company: Electronic Arts
公司:电子艺界公司
As senior vice president of Maxis, Lucy Bradshaw oversees The Sims and SimCity at Electronic Arts (EA). Bradshaw has been with EA since 1997, working with Maxis founder Will Wright on bestselling franchises that attracted new females to gaming. Over half of Sims players are female. She's played a pivotal role in evolving The Sims, which has sold over 100 million copies (The Sims 4 arrives next fall). Prior to Maxis, Bradshaw worked at George Lucas's LucasArts Entertainment, overseeing the development of games like The Dig, Secret of Monkey Island 2,and Rebel Assault.
露西布拉德肖是 Maxis公司的高级副总裁,负责电子艺界公司(Electronic Arts)旗下两款热门游戏《模拟人生》(The Sims )《模拟城市》(SimCity)的运营事务。自1997年以来,布拉德肖一直就职于电子艺界公司,她曾经与Maxis公司创始人威尔赖特一起开发了吸引众多女性新玩家的畅销游戏。超过一半的《模拟人生》玩家是女性。在《模拟人生》的演化历程中,她起到了举足轻重的作用。这款游戏至今已经售出超过1亿套(《模拟人生4》将于明年秋天上市)。在加盟Maxis公司之前,布拉德肖曾经效力于乔治卢卡斯的卢卡斯艺术娱乐(LucasArts Entertainment),监督开发了《异星搜奇》(The Dig)、《猴岛的秘密2》(Secret of Monkey Island2 )和《叛军袭击》(Rebel Assault)等游戏。
Jade Raymond
婕德雷蒙德
Title: Managing Director
职衔:执行董事
Company: Ubisoft Toronto
公司:育碧多伦多
Jade Raymond heads up Ubisoft's Toronto studio, which opened in 2010 and is on track to grow to 800 employees by 2020. She's responsible for new intellectual property and is currently working on five titles. Raymond serves as executive producer of Tom Clancy's Splinter Cell franchise, including games, books, and movies. She made her name in the industry as the co-creator and executive producer on the original Assassin's Creed game at Ubisoft Montreal. That game went on to become the fastest-selling new intellectual property in gaming in 20 years and has sold over 57 million copies worldwide. Having recently completed Tom Clancy'sSplinter Cell: Blacklist, she's now working on a new Assassin's Creed game (not Assassin's Creed IV: Black Flag), as well as the open-world Watch Dogs game set in Chicago. The former programmer has focused on blockbuster game franchises and never looked back.
婕德雷蒙德是育碧多伦多工作室(Ubisoft Toronto)的掌门人,预计到2020年,这家创建于2010年的工作室的员工团队将增长至800人。她负责独家新游戏的开发工作,目前正在研发5款游戏。雷蒙德是《分裂细胞》(Splinter Cell )的执行制作人,这款游戏改编自反恐惊悚小说大师汤姆克兰西的同名作品(除了游戏之外,这部作品的授权产品还包括书籍和电影)。雷蒙德在游戏业界的声誉来自她在育碧蒙特利尔工作室(Ubisoft Montreal)担任联合创始人兼执行制片人期间开发的原创游戏《刺客信条》( Assassin's Creed)——它随后成为近20年来销售速度最快的独家新游戏,已经在全球各地售出了超过5,700万套。她最近开发完成了根据汤姆克兰西作品改编的《分裂细胞:黑名单》(Splinter Cell: Blacklist),目前正致力于开发一部全新的《刺客信条》游戏——不是《刺客信条四:黑旗》( Assassin's Creed IV: Black Flag),以及以芝加哥为背景的开放式游戏《观赏犬》(Watch Dogs )。她以前是程序员,但现在正在专注于游戏大制作的开发工作,再也没有回过头。